Zinuo You (游子诺)
I am Zinuo You, currently pursuing my Master's degree in Computer Science at ETH Zurich, major in visual and interactive computing. Throughout my research journey, I have had the privilege of working under the supervision of Dr. Anpei Chen, Prof. Andreas Geiger and Prof. Siyu Tang. My work focuses on robust large-scale scene reconstruction and 3D reconstruction for video stabilization.
Previously, I received my bachelor degree in Computer Science and Engineering from Beihang University in 2021. I was also a research intern supervised by Dr. Hui Xiong and Prof. Keqiang Li at Tsinghua University, focusing on the vehicle perception and pedestrian prediction.
Outside of research, I enjoy doing sports including tennis🎾, Body Attack🏃, swimming🏊 and hiking🥾. I also love to play the piano🎹 and travel.
Email /
Github /
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Research
My current research interests lie at the intersection of 3D Computer Vision and Computer Graphics. Currently, I am interested in optimization-based and feed-forward scene reconstruction. I am also excited about designining novel scene representations for wide applications and spatial AI.
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NeLF-Pro: Neural Light Field Probes
Zinuo You,
Andreas Geiger,
Anpei Chen
CVPR 2024
[Project Page]
[Arxiv]
[Code]
We present a novel grid-based neural representation of light fields, which is adapted to diverse natural scenes, achieving fast reconstruction with high quality and maintaining compactness.
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Physically-Based Cloth Simulation
With Zeren Jiang, Yuhan Zhang
Physically-Based Simulation. ETH Zurich HS 2021.
[Video]
Position based dynamics for the cloth simulation interacting with objects. Implemented with Taichi framework.
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Numerical Fast Code for Triangle Listing
With Yuhan Zhang, Zeren Jiang, Jiahui Zhang
Advanced System Lab. ETH Zurich FS 2022.
[Report]
Proposed numerical optimization for three triangle-listing algorithms, including effective branch elimination, blocking, unrolling, vectorization and etc. Profiling with Intel VTune and Valgrind.
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Learning Animatable Avatars with Multi-view Images
With Zhiyin Qian, Haokai Pang, Han Yang
Virtual Human. ETH Zurich FS 2022.
[Report]
A pipeline for generating animatable human avatars from multi-view 2D images. Mainly focused on 3D reconstruction with UNISURF on ZJU-MoCap
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Ray-Tracing Render
With Yuhan Zhang
Computer Graphics. ETH Zurich HS 2022.
[Report]
A ray tracer supporting global illumination and homogeneous volumetric rendering, with advanced features including 2D non-local means denoising, advanced camera effects, Disney BRDF, environmental mapping and subsurface scattering.
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Teaching Assistant, Computer Organization Lab, Autumn 2019 and Summer 2020, Beihang University.
Teaching Assistant, Data Structure, Spring 2019, Beihang University.
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