In the final scene, we choose a cave with a hole on the top as the background. The cave is rendered with image texture. There is an environment map emitter for the overall lighting, a spotlight cast down through the hole, and an area light behind the camera to make the cave more visible. In the cave, the famous sculpture Venus de Milo is standing in the light surrounded by bush, grass, and a log, with the shadow of the tree cast upon her. The sculpture is rendered with subsurface scattering with parameters to mimic marble. The grass is rendered with Disney BSDF and the log is rendered with image texture. And there is also a thin mist that fills the cave and causes the Tyndall effect around the hole, which is rendered with a homogenous medium.